Persistent Virtual Worlds
Multiuser dimensions/dungeons (MUDs) are text-based persistent virtual worlds that allow for individual user modification and leaving for future players. Persistent virtual worlds for VR are frequently developed utilizing a client/server approach, much like MUDs. In this configuration, the interface(s) are accessible through distant client units, while the virtual world is a computer simulation that sits on a central server unit.
The database for the virtual world refreshes the world to reflect ongoing events and evolutions that are independent of player activities and preserves consistency between copies of the worlds. A shared memory or network protocol is used to establish a connection with the server when a certain VR experience is run.